Whitepapers

Growing VR/AR companies in the UK

Users can consume VR/AR experiences in a number of ways. From a VR perspective, these range from sma
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VR MERCHANDISING: A NEW REALITY FOR MARKET RESEARC

The optimization of product placement and assortment in-store and on-shelf helps maximize sales and
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Digital Disruption and the Digital Media Supply Ch

The Media & Entertainment (M&E) industry has been in a state of disruption for the past 15 years. Di
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Gaming - Block & Chain Game Studios

Block and Chain Game Studios leverages the power of the blockchain to bring the joy of gaming to pla
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2019 U.S. Music Consumption Year End Report

Happy New Year and welcome to the BuzzAngle Music 2019 report on U.S. music consumption! This year’s
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State of the Broadcast Industry 2019

It’s hard to believe that just a few years ago, streaming was the supplement to traditional broadcas
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Getting personal: Putting the me in entertainment

The starting point for these insights is our data and projections on 14 defined segments across 53 t
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